animation → Footprint -Deformation
Sim. footprint mcm jalan kat lumpur, salji dan tilam? Lebih kurang cam maya NCloth.. tapi yg ni lagi senang nak set..
modeling → Porche Final - 80%
modeling → Porche - Update II
modeling → Porche - WIP
animation → Test Linking - Animation
Motion : MOCAP kat Motionbuilder
Sim : Hair and Cloth kat C4D
Render : C4D
animation → Facial Setup -Blend shapes
Simple facial setup using blend shapes and some expressions on controller.
*Character Courtesy of Allmore Synergy Sdn. Bhd.
modeling → Kanjing Update II
→ Adehhh...
Oleh kerna terbizi sket skang.... aku hold la dulu acara' sumbat memacam' kat blog nih... pepehal.. silalah tgk kerja2 lama aku sini... http://smg.photobucket.com/albums/v369/Vibrunnica/
modeling → Kepala + Anjing=Kanjing :D
Sementara tunggu render... prektis wat 'nate' nih....
Ref image : tak leh boh .. takut copywright..tapi leh gugel 'warewolf'
Flow : XSI-ZBrush-C4D-XSI.. (plan je nih..)
sketch → Blajar Melukis
OpenGL Shading+Bump Preview kat C4D...
Test Pawer kat 3D model...
Prektis transluscent gigi...
Test Bump... Cerah=Timbul.. Gelap=Tenggelam
Test Kedut...
Translucent + Lighting = Dah dekat dahh...
Live Object painting.. + prektis specular...
Test kedut2 ngan colour...
Prektis stabilkan tangan.. :D.. cam org kena parkinson...
Prektis Translucent..
Prektis Sub Surface Scattering (SSS)
Blajar Colouring ikut tutorial
Test depth..
Test lighting effect..
Kapak Medieval.... Texture Mapping + Painting
Epal.. ikut tutorial
Sesaja gatal tangan nak test kedut-kedut...